Index E | P E episode-handlers.base-episode.BaseEpisode() (class) episode-handlers.base-episode.BaseEpisode.entryPoint() (episode-handlers.base-episode.BaseEpisode method) episode-handlers.base-episode.BaseEpisode.getOnStoppedPhaseFn() (episode-handlers.base-episode.BaseEpisode method) episode-handlers.base-episode.BaseEpisode.getOnStopPhaseFn() (episode-handlers.base-episode.BaseEpisode method) episode-handlers.base-episode.BaseEpisode.setupEpisode() (episode-handlers.base-episode.BaseEpisode method) episode-handlers.base-episode.BaseEpisode.tearDownEpisode() (episode-handlers.base-episode.BaseEpisode method) episode-handlers.build-house-episode.BuildHouseEpisode() (class) episode-handlers.build-structure-episode.BuildStructureEpisode() (class) episode-handlers.build-tower-episode.BuildTowerEpisode() (class) episode-handlers.chase-episode.ChaseEpisode() (class) episode-handlers.collector-episode.CollectorEpisode() (class) episode-handlers.eval.both-look-away-eval-episode.BothLookAwayEvalEpisode() (class) episode-handlers.eval.one-looks-away-eval-episode.OneLooksAwayEvalEpisode() (class) episode-handlers.eval.rotation-eval-episode.RotationEvalEpisode() (class) episode-handlers.eval.structure-eval-episode.StructureEvalEpisode() (class) episode-handlers.eval.translation-eval-episode.TranslationEvalEpisode() (class) episode-handlers.eval.turn-to-look-eval-episode.TurnToLookEvalEpisode() (class) episode-handlers.eval.turn-to-look-opposite-eval-episode.TurnToLookOppositeEvalEpisode() (class) episode-handlers.mine-episode.MineEpisode() (class) episode-handlers.orbit-episode.OrbitEpisode() (class) episode-handlers.place-and-mine-episode.PlaceAndMineEpisode() (class) episode-handlers.pve-episode.PveEpisode() (class) episode-handlers.pvp-episode.PvpEpisode() (class) episode-handlers.straight-line-episode.StraightLineEpisode() (class) episode-handlers.tower-bridge-episode.TowerBridgeEpisode() (class) episode-handlers.walk-look-away-episode.WalkLookAwayEpisode() (class) episode-handlers.walk-look-episode.WalkLookEpisode() (class) episodes-loop.clearBotInventory() (episodes-loop method) episodes-loop.getOnPeerErrorPhaseFn() (episodes-loop method) episodes-loop.getOnPostTeleportPhaseFn() (episodes-loop method) episodes-loop.getOnSetupEpisodeFn() (episodes-loop method) episodes-loop.getOnSpawnFn() (episodes-loop method) episodes-loop.getOnStartRecordingFn() (episodes-loop method) episodes-loop.getOnTeleportPhaseFn() (episodes-loop method) episodes-loop.isEvalEpisode() (episodes-loop method) episodes-loop.notifyPeerErrorAndStop() (episodes-loop method) episodes-loop.runSingleEpisode() (episodes-loop method) episodes-loop.saveEpisodeInfo() (episodes-loop method) episodes-loop.setupBotAndCameraForEpisode() (episodes-loop method) episodes-loop.setupBotAndWorldOnce() (episodes-loop method) episodes-loop.setupCameraPlayerOnce() (episodes-loop method) episodes-loop.teleport() (episodes-loop method) P primitives.building.admireHouse() (primitives.building method) primitives.building.buildBridge() (primitives.building method) primitives.building.buildPhase() (primitives.building method) primitives.building.buildStructure() (primitives.building method) primitives.building.buildTowerUnderneath() (primitives.building method) primitives.building.calculateFloorPlacementOrder() (primitives.building method) primitives.building.calculateMaterialCounts() (primitives.building method) primitives.building.calculateOptimalPosition() (primitives.building method) primitives.building.calculateRoofPlacementOrder() (primitives.building method) primitives.building.calculateWallPlacementOrder() (primitives.building method) primitives.building.canSeeFace() (primitives.building method) primitives.building.cleanupScaffolds() (primitives.building method) primitives.building.ensureReachAndSight() (primitives.building method) primitives.building.fastPlaceBlock() (primitives.building method) primitives.building.findBestPlaceReference() (primitives.building method) primitives.building.findPlaceReference() (primitives.building method) primitives.building.getBlockPlaceDelayTicks() (primitives.building method) primitives.building.getPerimeterPosition() (primitives.building method) primitives.building.hasAdjacentSupport() (primitives.building method) primitives.building.inReach() (primitives.building method) primitives.building.isAirLike() (primitives.building method) primitives.building.isBlockObstructed() (primitives.building method) primitives.building.isBotCollidingWithBlock() (primitives.building method) primitives.building.isPositionSafe() (primitives.building method) primitives.building.makeHouseBlueprint5x5() (primitives.building method) primitives.building.moveToPlacementPosition() (primitives.building method) primitives.building.placeAt() (primitives.building method) primitives.building.placeMultiple() (primitives.building method) primitives.building.prepareForPlacement() (primitives.building method) primitives.building.raycastToPosition() (primitives.building method) primitives.building.rotateLocalToWorld() (primitives.building method) primitives.building.scoreFace() (primitives.building method) primitives.building.sortByBuildability() (primitives.building method) primitives.building.splitWorkByXAxis() (primitives.building method) primitives.digging.digBlock() (primitives.digging method) primitives.digging.digWithTimeout() (primitives.digging method) primitives.digging.findVisibleOres() (primitives.digging method) primitives.digging.isBlockVisible() (primitives.digging method) primitives.digging.placeTorch() (primitives.digging method) primitives.digging.placeTorchOnFloor() (primitives.digging method) primitives.fighting.equipSword() (primitives.fighting method) primitives.fighting.giveRandomSword() (primitives.fighting method) primitives.fighting.isInForwardFOV() (primitives.fighting method) primitives.items.ensureBotHasEnough() (primitives.items method) primitives.items.ensureItemInHand() (primitives.items method) primitives.items.unequipHand() (primitives.items method) primitives.movement.directTeleport() (primitives.movement method) primitives.movement.disableSprint() (primitives.movement method) primitives.movement.distanceTo() (primitives.movement method) primitives.movement.enableSprint() (primitives.movement method) primitives.movement.getDirectionTo() (primitives.movement method) primitives.movement.getScaffoldingBlockIds() (primitives.movement method) primitives.movement.gotoWithTimeout() (primitives.movement method) primitives.movement.horizontalDistanceTo() (primitives.movement method) primitives.movement.initializePathfinder() (primitives.movement method) primitives.movement.isNearBot() (primitives.movement method) primitives.movement.isNearPosition() (primitives.movement method) primitives.movement.jump() (primitives.movement method) primitives.movement.land_pos() (primitives.movement method) primitives.movement.lookAtBot() (primitives.movement method) primitives.movement.lookAtSmooth() (primitives.movement method) primitives.movement.lookDirection() (primitives.movement method) primitives.movement.lookSmooth() (primitives.movement method) primitives.movement.moveAway() (primitives.movement method) primitives.movement.moveDirection() (primitives.movement method) primitives.movement.moveToward() (primitives.movement method) primitives.movement.setControls() (primitives.movement method) primitives.movement.sleep() (primitives.movement method) primitives.movement.sneak() (primitives.movement method) primitives.movement.stopAll() (primitives.movement method) primitives.movement.stopPathfinder() (primitives.movement method) primitives.random-movement.getRandomDirection() (primitives.random-movement method) primitives.random-movement.run() (primitives.random-movement method) primitives.random-movement.walk() (primitives.random-movement method)